Verbal descriptions of the places, no map. I have used the following methods in the past: Ideally I'd like a solution that doesn't require electronic devices nor too much preparation work, and requires minimal drawing. What technique are most effective, to this end? The goal being for them to discover the architecture of the place as they progress inside, without any initial idea of its size, main rooms or exits. Specifically: how to graphically describe to your players their surroundings when they crawl in a dungeon, explore a spaceship or sneak into the local inn by night. I have been gamemastering tabletop RPGs for years now, but I'm still wondering what is the best way to deal with this.
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December 2022
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