![]() ![]() I decided to become a road worker this week. ![]() Looking forward to sending it out in the wild! Mils This is incredibly useful for making a map feel full as being able to paint a line of tree occlusion scattered in a natural way in 2 clicks if an area feels too open, has sped up my workflow immensely. We’ve been using it not only to create awesome roads, but to create streams, deform terrain, plant lines of trees and run power lines. The real star of this process has been the road tool, which should more appropriately be named the spline tool. I’ve clustered lots of content around the south border which will border the build biome, so getting your first vehicle should be easy enough on foot. This biome has become quite big, which will likely need a vehicle to traverse easily. ![]() I’ve tried to break away from too much formulaic structure that makes everything look the same, mostly thanks to our new tools that allow a lot of manual authoring in a non destructive process. The desert is coming together nicely, it’s definitely feeling like it has more character than any of our maps to date. We are just putting the finishing touches on the SDK update release, should have it out to you guys soon to start playing with. And I’ve got to say, these tools are awesome. The map tools have finally gotten to a point where I don’t have to pest cow_trix every 5 mins with a bug stopping me from proceeding. This week we’ve been powering forward with map and progression updates for the red desert release going out this Friday. ![]()
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December 2022
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